var canvas;
function setup() {
// put drawing code here
canvas = createCanvas(windowWidth, windowHeight);
background(255);
button = createButton("Image Speichern");
button.mousePressed(saveImage)
button.position(windowWidth - 180, windowHeight - 50)
}
function draw() {
// put drawing code here
stroke(255);
strokeWeight(1);
fill(0);
if (mouseIsPressed === true) {
stroke(0);
line(mouseX, mouseY, pmouseX, pmouseY);
} else {
stroke(255);
}
}
function saveImage() {
saveCanvas('Sketch', 'jpg');
}